First, a single push method can break free from two or two pushes in the same direction at the same time.
Second,
When the embers are placed far enough away, the fire cat moves fast enough to break free;
When the embers are placed close enough, the fire cat moves at a low speed and can’t break free.
But at this time, the fire cat is finally in the displacement and enemy state, and the straight chain ends. The fire cat arrives at the embers of the fire, similar to the blue cat G, but it will end the displacement and enemy state after a certain time.
Third, the preset trajectory mode of Bai Niu C can be observed that Bai Niu teleported back and forth at the original displacement trajectory and the fisherman’s raid chain, resulting in the continuous loss of the fisherman’s attack.
Iv. Mammoth D preset trajectory mode Mammoth takes the little mermaid to the target position and returns to the chain itself.
Five, the Phoenix D method breaks free. If the egg changes in the process of D, there is a 6% probability that the egg will appear in the D trajectory. There is a 4% probability that the egg will appear in the little mermaid’s surprise chain.
Analyze the mermaid raid and set the phoenix position every 3 seconds. Phoenix D sets the phoenix position every 2 seconds.
Shared vision
Remember that year when The Hunger attacked the stealth unit with residual blood on the A floor? This is due to the shared vision.
Conclusion Moving Shif+ instead of directly right-clicking after musket assassination can reduce the possibility that the enemy can avoid assassination by stealth.
Concepts Some skills enable the UniShareVision function to share the vision of the target unit.
list
A, Kardel Sharpeye-assassination.
The shared vision lasts for 4s or the casting ends EndCas.
Second, the soul-splitting person-a ghost blow
The shared visual field lasts for 2s or the target displacement exceeds 1.
Three, ghouls-infection
Digestion or target death during shared vision.
Fourth, The Hunger-bloodthirsty range The enemy hero’s health is less than 4% and is not invisible.
The target no longer meets the conditions when the shared vision lasts.
Five, dwarf helicopter-tracking missile enemy to get missile shared vision.
When the shared field of vision lasts, the missile moves for 1s, then releases the missile for 4s, and then the field of vision is 4/4 during the day/night.
No longer share vision skills after being redone.
First, the soul-splitting person-shadow sprint
Place a visual field puppet unit on the target’s head. The visual field is 4/4 day/night.
Second, The Hunger-bloodthirsty range The enemy hero’s health is less than 2% and he is invisible.
Cast elven fire on the target unit every 25s.
analyse
In the conclusion part, it is analyzed that moving Shif+ after musket assassination can reduce the possibility that the enemy can avoid assassination by stealth.
For assassination—
The shared vision lasts for 4s or the casting ends EndCas.
If the enemy is invisible before the musket assassination ends, he is still assassinated because he shares his vision.
If the enemy becomes invisible after the musket assassination ends, the assassination will not hit because of the shared vision.
Shake 51s after the musket is cast, and the assassination speed is 25.